

You could render the characters with alpha maps in DAZ and combine the output from landscape or 3d applications in the compositing application.
VUE ESPRIT 2016 SKIN
And Blender's Cycles render engine is great for both character / skin and landscape rendering.Īnother possibility (and probably most professional way) is the use of compositing applications.

I haven't imported DAZ characters into Blender yet but displacing and rendering height maps works very well. However this is a quite expensive solution.īlender is also an option.
VUE ESPRIT 2016 SOFTWARE
In 2016 e-on Software ships Vue 2016 Digital Nature Solutions. The exception is Vue xStream, this allows to combine DAZ characters and Vue landscapes in a 3d host application (I use it with Cinema 4D and LightWave). Maintenant je retrousse les manches: je suis en train de mieux crire le franais, pour vous tous et dans la main l'tendard de l'amour, pour surmonter les barrires, la mmoire de celle qui, aprs avoir triomph Orlans, elle a t brle vive en paiement pour son sacrifice, cependant que le message divin avait montr d’tre vritable. Vue dEsprit 2 was published in 1997, offered by e-on Software and supplied on CD-ROM. DAZ import in other 3D applications via fbx or obj works much better than in these landscape applications. All textures would need to be modified and their render engines are not really well suited for character rendering in my opinion. There is no DAZ integration in Vue and Terragen unfortunately. This is where the often more time intensive and complex work actually begins with proper composition, texturing and lighting. In my opinion (I have all these applications except World Creator), the best results can be achieved with World Machine + GeoGlyph height maps imported into Vue, Terragen or Cinema 4D (or similar 3D applications). They can also be used in Vue or Terragen of course. For realistic landscapes you need another 3d application for creating nice procedural textures and that can sub poly displace and render these height maps. GeoGylph 2 still gets maintenance updates, but QuadSpinner's new standalone application is Gaea which is still in development, but works already great and gets frequent updates.īut note that these applications (also including World Creator) primarly produce height maps, basically greyscale images used for displacement (as well as basic color, flow and alpha maps). QuadSpinner hasn't done any Vue addons since a long time. Yes, QuadSpinner GeoGlyph 2 is an addon for World Machine, but also supports the current WM releases like 3.0.x. There seem to be two products: GeoGlyph 2 is the add-on for World Machine 2.x Gaea is a standalone application. The combo could be a good subsitute for VUE if they never recover from their problems. If I understand correctly, this is basically a major add-on for World Machine 2.x, not a standalone product.
VUE ESPRIT 2016 HOW TO
Quadspinner Gaea is in early access preview but looks promising Since it's still in pre-release there's not really alot of documentation on how to use it yet.
